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milco2006 nous apporta ses lumieres en ce 2007/06/15 08:30:
> "Tim Attwood" <tim### [at] comcast net> wrote:
>> I don't see it...
>>
>> #declare cloudsize = 1;
>> #declare cloudscatter = 1;
>> #declare cloudturb = 1;
>> #declare cloudoct = 1;
>> #declare cloudlam = 1;
>> #declare cloudpos = <0,0,0>;
>> #declare S1 = seed(1);
>>
>> http://i201.photobucket.com/albums/aa280/Zakardis/media.jpg
>> http://i201.photobucket.com/albums/aa280/Zakardis/bounded.jpg
>
> Ok this is going to sound strange but it seems to be to do with another
> object in the scene. However your rendering helped as I was presuming it
> was to do with the extra atmosphere I had added. It does however turn out
> it was caused by a plane above which hadnt occured to me stupidly. I feel a
> little silly now for not thinking of testing the scene without these other
> objects now before coming here for help. Sorry if it seems I have wasted
> your time however I assure you that I would probably have either given up
> or spent several more hours struggling over this if you hadnt helped, so
> thank you.
> Cheers,
> Malcolm
>
>
>
>
There is no stupid request. Without you request, you'd probably not found what
caused your problem, or would have taken a LOT of time finding it's cause.
--
Alain
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An unbreakable toy is useful for breaking other toys.
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