You should remember that SVG is a format exclusively intended to be
rendered to a raster output. I don't think there is any SVG interpreter
that does something different like the backwards rendering required by
POV-Ray (i.e. the possibility to determine the color at an arbitrary
point without rasterizing the whole SVG at a certain resolution).
A lot of SVG features would be very difficult and extremely slow to
access this way. This means even if support for this existed it would
be more efficient to generate a raster image from the SVG at the
required resolution before.
Christoph
--
Views of the Earth: http://earth.imagico.de/
Images, include files, tutorials: http://www.imagico.de/
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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