Have you had a look at this site - there are lots of pre-defined shapes and
things and I found the downloads very useful.
http://www.f-lohmueller.de/pov_tut/objects/obj_000e.htm
Zog
"Simon" <povray@*NOSPAM*SOWare.co.uk> wrote in message
news:46739cc9$1@news.povray.org...
> I'm sorry to ask this but I suspect this is one of my big problems with
> making scenes look realistic...
>
> When I define an object (let's use a round stand), I would do something
> like:
>
> A vertical cylinder to represent the top of the stand
> a torus to round the edges of the stand
> a vertical cylinder to represent the side of the stend.
>
> I'm doing all this to give the shape soft/rounded edges
>
> (hope this makes sense) but although I can do it in simple cases, to do it
> for (say) a box would require 3 boxes, 12 cylinders and 8 spheres.
>
> Is this the only way? Is this how it was done for individual blocks in the
> P.b-i "Yet Another CGSphere Entry" post ? or is there some way to "erode"
?
>
> Any help greatly appreciated
>
> Thanks in advance
> S
>
>
Post a reply to this message
|