I'm sorry to ask this but I suspect this is one of my big problems with
making scenes look realistic...
When I define an object (let's use a round stand), I would do something
like:
A vertical cylinder to represent the top of the stand
a torus to round the edges of the stand
a vertical cylinder to represent the side of the stend.
I'm doing all this to give the shape soft/rounded edges
(hope this makes sense) but although I can do it in simple cases, to do it
for (say) a box would require 3 boxes, 12 cylinders and 8 spheres.
Is this the only way? Is this how it was done for individual blocks in the
P.b-i "Yet Another CGSphere Entry" post ? or is there some way to "erode" ?
Any help greatly appreciated
Thanks in advance
S
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