Btw, this is a good example of why POV-Ray needs a new SDL, and it has
been planned for pov4 to have one. If someone wants eg. support for SVG
in povray, he can simply go and implement an SDL script which reads the
SVG and then eg. creates a shader from it. No need to patch the binary
nor contaminate the already-cluttered keyword namespace.
--
- Warp
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