POV-Ray : Newsgroups : povray.general : Half-baked distributed rendering question : Re: Half-baked distributed rendering question Server Time
31 Jul 2024 08:28:35 EDT (-0400)
  Re: Half-baked distributed rendering question  
From: Warp
Date: 15 Jun 2007 04:59:26
Message: <467254ed@news.povray.org>
John VanSickle <evi### [at] hotmailcom> wrote:
>    * Scenes can now be larger without stressing memory limits.

  How so? A large scene will take more memory, there's no way around that.
(POV-Ray 3.7 keeps the scene only once in memory regardless of how many
threads are being used, so that's not a problem.)

>    * Ray-intersection tests take less time.

  Actually I bet they will take in total more time than in the current
method. Communication of ray data between the threads could become an
issue. Cache flushings may become an issue.

-- 
                                                          - Warp


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