John VanSickle <evi### [at] hotmail com> wrote:
> * Scenes can now be larger without stressing memory limits.
How so? A large scene will take more memory, there's no way around that.
(POV-Ray 3.7 keeps the scene only once in memory regardless of how many
threads are being used, so that's not a problem.)
> * Ray-intersection tests take less time.
Actually I bet they will take in total more time than in the current
method. Communication of ray data between the threads could become an
issue. Cache flushings may become an issue.
--
- Warp
Post a reply to this message
|