Here is an update of the current figure and its cloth development.
A torc has been added.
Braids along the tunic's borders have been added. I had that image map
sitting on my PC for at least the last ten years and never touched it.
There are still a number of issues, some on the Poser side, some others
concerning uv mapping, but I am getting there :-)
One of the lessons learned: If you make your own dynamic clothes, make them
wide! Your first try outs will always be too tight. That should be reserved
for conforming clothes only.
Another lesson learned: make the cloth mesh as fine as necessary, but not
too fine. The finer the better, but also the slower the simulation, without
a marked improvement. Coarser meshes on the other hand will show the
underlying skin through. So, you will have to find a balance between the
two.
Thomas
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