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> Arbaro sounds nice, though written in java: certainly faster with polygon
> trees than the many CSG macro generators. Is there any reason why povray
> SDL would not handle it, other than performance perhaps?
The nice point about polygon trees is instantiation : multiple copies of
a single tree cost the same resources as the single tree.
>
>
> I've seen PovEdge before and it seems to have matured a lot to be able to
> produce such smooth round edges. I myself am not really into
> non-photorealistic raytracing, but this is definetely a plus for the povray
> community. :)
Thank you. I have used the version posted here a few weeks ago. Getting
the edges for most of the cars was really a question of minutes.
> I'm curious about render time. :)
With the simple textures and the unique light-source, rendering was
quite quick (~1 hour at 3600x4800 !). Because of the many objects and
edges, parsing becomes a bit long though (~15 minutes).
Thibaut
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