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If you have been following the groups here long enough, you might
remember seeing some early versions of this image. Real life got in the
way, and I didn't get to play with it for over a year. (I was able to
relocate this thread here, if anyone's interested:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.43e92d74109374333ef5a7570%40news.povray.org%3E/?ttop=242868&toff=850
)
It feels good to be working on it again. :-) It has suffered a little
bit from code rot, which basically means that little gremlins sneak in
and replace the simple, elegant code that you remember with ugly,
complicated code that you don't. And they delete all the comments that
you remember adding.
Most of the changes since I started working on it again a few weeks ago
are fairly small; a texture here, a finish there, and so on. Probably
the most obvious change is with the bugs. I've been trying to make it
more obvious that they're insects and not birds or something (a friend
of mine thought they were supposed to be satellites...), and I've got
them following a spline now, which is definitely an improvement. I keep
changing my mind on how big they should be and how many of them there
should be, but I think I'm happy with where they are now.
Right now, I'm playing with the cupola, particularly the curtains (BTW,
anybody happen to have any really good curtain photo references handy?).
I'm probably going to wind up ripping it out and coding it again. :-)
I could use ideas for the "wood" texture. I'm not really sure what I
actually want it to look like, really. Something that evokes the idea of
wood, but still has an alien feel to it. I'm open to ideas.
And, now that I've mentioned it in Bill Pragnell's CGSphere image, yes,
the sand is pretty bland. :-P I haven't touched it in a year. (If you
look *really* *really* close, you might see my attempt at having sand
grains be visible in the foreground.) It would probably help to have
some ripples/wind effects (Google images pulled up this:
http://photo.net/photo/pcd0738/great-sand-dune-hills-light-15.4.jpg )
Anyway, I'd love to hear thoughts from you guys. :-) It's been one heck
of a trip so far.
--
William Tracy
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You know you've been raytracing too long when you've tried to scan your
face for a texture.
Quietly Watching
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