POV-Ray : Newsgroups : povray.newusers : Rendering memory limitations : Re: Rendering memory limitations Server Time
29 Jul 2024 06:29:11 EDT (-0400)
  Re: Rendering memory limitations  
From: Alain
Date: 3 Jun 2007 07:35:53
Message: <4662a799$1@news.povray.org>
Mike Sobers nous apporta ses lumieres en ce 2007/06/01 01:11:
> "pirateprincess" <pir### [at] charternet> wrote:
> 
>> I only have the code for the DNA written out once, declared as an object as
>> you have described below. Then to get the full picture, I have unions of
>> various numbers of the helix declared as seperate objects. This has allowed
>> me to work with only one or two of the helices at a time in order to get
>> them the way I want them. But now that I am trying to view my final scene
>> with all the copies, it is running out of memory.
>>
> 
> Depending on the rest of the scene (shadows and reflections would make the
> following technique more difficult) you could render the individual helices
> using a transparent background (+UA command line option) and then combine
> the images using a photo editor.
> 
> Mike S.
> 
> 
OR, you can do a final render using those as image_map on very thin boxes or 2 
triangles mesh or planes.

Alain


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