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Nice effect!
;-)
Paolo
> "nemesis" <nam### [at] gmailcom> wrote
> Not inspired by any building in particular. I intend to improve it,
> eventually. As it is, it began very simply.
>
> source:
>
>
> // sky
> sphere { 0, 1
> texture {
> pigment { gradient -y color_map {[0 rgb z*.7][1 rgb <.8,.9,1>]} }
> finish { ambient 1 diffuse .01 }
> scale 2.1
> translate -y/2
> }
> texture {
> pigment { bozo turbulence .6 omega .6 lambda 3
> color_map {[0 rgbt 1][.56 rgbt 1][.6 rgb 1][1 rgb 1]} scale .5
> }
> finish { ambient 1 diffuse .002 }
> scale 2.1
> translate -y/2
> }
> no_shadow
> scale 1000
> }
>
> #local p_concrete = pigment {
> checker rgb .9 rgb .86 turbulence .1 omega .56 scale 10
> }
>
> // scene
> union {
> light_source { 300*(1-2*z) <1,1,.8>*1.2 }
> plane { y, 0 pigment { rgb 1 } finish { ambient .2 diffuse .5 } }
>
> #local building_s = <36,90,18>;
> #local building =
> union {
> box { -1,1 scale building_s/2
> pigment { rgb .1*y }
> normal { average
> normal_map {
> [1 quilted .07 control0 .06 control1 .06 scale 2]
> [.5 cells scale 2 slope_map {[0 .1][.7 .1][.7 0][1 0]}]
> }
> }
> finish { diffuse .007 ambient .01 brilliance 1.4
> specular .9 roughness .01 metallic .2
> reflection { .02,3.96 metallic .2
> fresnel on exponent 3 falloff 20
> }
> conserve_energy
> }
> hollow
> interior { ior 1.5 fade_power 2 fade_distance 3 }
> }
> box { -1,1 scale <7,building_s.y+5,building_s.z+4>/2
> pigment { p_concrete }
> translate y*5/2 -x*8
> }
> box { -1,1 scale <7,building_s.y+5,building_s.z+4>/2
> pigment { p_concrete }
> translate y*5/2 +x*8
> }
> finish { ambient .01 diffuse .5 }
> translate y*building_s/2
> }
>
> union {
> object { building rotate y*90 translate -x*(building_s.z/2+10) }
> object { building rotate y*90 translate x*(building_s.z/2+10) }
> //rotate y*70
> }
>
> //box { -1,1 scale 20 pigment { rgb .8 } translate -z*60-x*20 }
>
> rotate -y*30
> }
>
> #local cam1 =
> camera {
> location -z*80*2+y*1.6
> look_at y*50
> angle 50
> }
>
> #local cam2 =
> camera {
> location -z*60 + y*1.6
> look_at y*60
> angle 50
> }
>
> camera { cam2 }
>
> global_settings {
> radiosity { brightness .7 count 80 error_bound .5 normal on }
> }
>
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