POV-Ray : Newsgroups : povray.binaries.animations : "Sky Sphere" : Re: "Sky Sphere" Server Time
24 Jun 2024 08:41:42 EDT (-0400)
  Re: "Sky Sphere"  
From: Simon
Date: 28 May 2007 16:18:44
Message: <465b3924$1@news.povray.org>
That's what I had working at one point but I found it to be a complete pain 
in the backside and with the exception of using radiance, more time to set 
up than to just wait...

I've got the pentium Core2Duo E6900 which is VERY shiny but only a Gig of 
ram so need to do a bit of an upgrade there at some point. For gaming, I 
have a GeForce 7600GT - Also needs an overhaul as soon as DX10 cards are 
out. and 2x240GB SATA-2 HDDs. All in all, a fairly nice PC (and it has a 
blue neon light on the front :D )

I did find a program that would handle networked rendering and multiple CPUs 
but it was slightly buggy and involved launching lots of instances of POVRay

-S

"William Tracy" <wtr### [at] calpolyedu> wrote in message 
news:465b1527$1@news.povray.org...
> Simon wrote:
>> Thanks :)
>>
>> Don't forget I'm a newbie so simple CSG is about my limit right now. :D
>
> Very effective use of CSG. :-) Good job!
>
>> For the record it takes a VERY long time to render - That animation 
>> (800x600x500frames) took around 2 1/2 days (I actually left it rendering 
>> and went on holiday to Spain).
>>
>> Can't wait until V. 3.7 which can handle multiple processors which should 
>> almost halve my render times.
>
> What hardware are you on?
>
> In a pinch, when you're doing animation, there are ways to make Pov only 
> render half of the frames. You could try running a separate copy of Pov at 
> the same time on the other half. Cumbersome, though. :-P
>
> -- 
> William Tracy
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> You know you've been raytracing too long when you downloaded and printed 
> the Renderman Interface documentation, so you'd have a little light 
> reading to take on holiday.
> Alex McLeod a.k.a. Giant Robot Messiah


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