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Oh yeah.. the .png image... I realize except for the gray triangle, it's all
white-on-transparent, so kind of hard to see in some applications!
"Dayv Helfrich" <Day### [at] Gmailcom> wrote in message
news:4657c3e4@news.povray.org...
> Is this the wrong place to post this question? I figured since I was
> attaching images to illustrate my problem it'd be best to start here.
>
> Based on my previous understanding of image_maps, and the documentations
> description, my image isn't coming out as expected...
>
> I have a PNG of my company's logo. I made the background transparent
> leaving the white and gray parts. I created a box object, applied an
> image_map of the logo. I expected to see the white and gray portions of
> the logo extruded along the Z axis from the front of the box to the back.
> Instead, the image is appearing flat against the front of the box (-z, for
> the purposes of this scene., flat against the back of the box (+z), with
> emptyness in the middle... Is it because I'm using alpha channel
> transparency? Am I doing something dumb? Or do I just STILL (after 10
> years since my rsocp) still not have a grasp on the basics??? I've tried
> things like scaling the texture along the z axis, making the box hollow,
> then not hollow, then using interior_texutre... none of these I expected
> to work, but...
>
> I'm attaching 2 renders, jpg, cropped to make smaller files, and the full
> .png image I'm using as my image map.
>
> The code:
>
> // An area light (creates soft shadows)
> // WARNING: This special light can significantly slow down rendering
> times!
> light_source {
> 0*x // light's position (translated below)
> color rgb 1.0 // light's color
> area_light
> <20, 0, 0> <0, 0, 20> // lights spread out across this distance (x * z)
> 4, 4 // total number of lights in grid (4x*4z = 16 lights)
> adaptive 0 // 0,1,2,3...
> jitter // adds random softening of light
> //circular // make the shape of the light circular
> //orient // orient light
> translate <40, 40, -40> // <x y z> position of light
> }
>
>
> plane {
> y,
> 0.0
> hollow on
> material {
> texture {
> pigment {
> color rgb <1.00, 0.95, 0.90>
> }
> }
> }
> finish {
> specular 1
> reflection 0.3
> crand 0.02
> diffuse 0.5
> }
> }
>
> box {
> < 0.00, 0.00001, 0.05> // one corner position <X1 Y1 Z1>
> < 5.76, 4.08, -0.05> // other corner position <X2 Y2 Z2>
> material {
> texture {
> pigment {
> image_map {
> png "dg.png"
> once
> }
> scale <5.76, 4.08, 1>
> }
> }
> }
> }
>
>
> Any thoughts???
> Thanks!
> -Dayv
>
>
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