Mike the Elder <zer### [at] wyan org> wrote:
> I'm working on a scene which I would eventually like to light with numerous
> "torches" (point lights with fade_distance & fade_power). Is there a way,
> in order to speed up rendering, to cause illumination to be calculated only
> for objects within a certain distance of the light source, ignoring those
> further away for which the amount of illumination contributed would be very
> small?
You could try to divide your scene into sections and then use
light groups to selectively light only certain sections with certain
lights.
--
- Warp
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