POV-Ray : Newsgroups : povray.newusers : Rendering memory limitations : Re: Rendering memory limitations Server Time
29 Jul 2024 06:29:11 EDT (-0400)
  Re: Rendering memory limitations  
From: Thomas de Groot
Date: 18 May 2007 11:02:50
Message: <464dc01a@news.povray.org>
"Christian Froeschlin" <chr### [at] chrfrde> schreef in bericht 
news:464ca294$1@news.povray.org...
>
> It would probably help to see an *excerpt* of your generated code
> with the bulk of the data removed so we see the object structure.
> AFAIK, if it is a mesh then additional copies should not take
> extra memory, but if its other objects that may be different.
>

Yes, I second that! So we can see if the structure is built up out of 
spheres and cylinders, or if it is built up out of mesh2 objects.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.