POV-Ray : Newsgroups : povray.binaries.images : Making clothes in Poser - Take 4 : Re: Making clothes in Poser - Take 4 Server Time
4 Nov 2024 20:14:34 EST (-0500)
  Re: Making clothes in Poser - Take 4  
From: Thomas de Groot
Date: 18 May 2007 03:16:58
Message: <464d52ea@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.464d098775be5ba7102f620@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>> Radiosity version, and corrected position of the kilt.
>>
>> Thomas
>
> It still didn't fall off. :(
<grin>

> Hey, that's good tip to set a material for the constrained part. Thanks!
Yes, I found that piece of info in the docs by the way...

> If you import your kilt.obj (or whatever its called) into Poser and 
> uncheck
> everything on the import options, I beleive it should load exactly onto 
> the
> zero figure without any transformation needed. At least it works that way 
> in
> Poser 6.(make polygon normals consistent can be kept checked)
I was surprised because it didn't happen with the poncho. But this time, the 
kilt was too large after import. I shall investigate this.

> Have fun Thomas!
I have!! Have fun too!

Thomas


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