POV-Ray : Newsgroups : povray.newusers : Rendering memory limitations : Re: Rendering memory limitations Server Time
29 Jul 2024 00:25:08 EDT (-0400)
  Re: Rendering memory limitations  
From: Alain
Date: 17 May 2007 17:46:46
Message: <464ccd46@news.povray.org>
pirateprincess nous apporta ses lumieres en ce 17 / 05 / 2007 13:53:
> "nemesis" <nam### [at] gmailcom> wrote:
>> following Thomas suggestion, I'd also urge you to apply just one finish to
>> the whole union instead at each copy.  I'm also curious as to the storage
>> format to the DNA structure:  it looks like it's a mesh, right?
> 
> 
> Thanks for this suggestion. I am very very new to this program, I am a
> chemist who is trying to make a graphic for a Journal cover. The DNA
> structure comes from a crystal structure visualizing program that I am
> familiar with using. Once I get the view of the helix as I want it to
> appear, I export to POVray using a script. When it comes into POVray, the
> helix consists of about 20,000 lines of code, mostly spheres and cylinders,
> that I guess is what the program translates the image from the crystal
> structure program as. I then just put a declare statement around all 20,000
> lines of code and work with the declared identity. I will try your
> suggestion of moving the finish to the union instead of in the original
> description. I'm sorry, I don't know what you mean about it looks like it's
> a mesh.
> 
> Another thing I should add to the above, I want to have a protein crystal
> structure in the image above, and its description as it comes from the
> crystal structure program is over 50,000 lines of code! I need at least 10
> copies of this to appear as well, but am despairing of it being possible!
> 
> Thanks for the help, I will report back on the attempts to move the finish.
> 
> 
> 
One thing you can do, is to use reflections to show the same original object 
multiple times.

-- 
Alain
-------------------------------------------------
WARNING: The consumption of alcohol may make you think you are whispering when 
you are not.


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