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Shadowless lights are "fill" lights, to get highlights
use a standard light, and put no_shadow on your
objects instead.
Alain is right about the metallic finish too, the metallic
keyword causes the highlight to be colored the same
color as the object, however pure red <1,0,0> is
saturated (it's already the brightest red color). You
can remove the metallic keyword, and let the highlight
be white, or you can use a darker red that isn't saturated
like <0.8,0,0> and have bright red highlights.
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