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> I have created the hand+plane but I have not success with the merge
> (between the hand+plane with my board) in Povray.
>
> If you want, you can download all files created here (700 KB):
> http://tinyurl.com/2egyxr
The hand exported OK... the objects are in the Kova_POV_geom.inc
file. You can run the Kova_POV_scene.pov file to see what ended up
where (it looks like the hand is upside-down but that's easy to fix).
Make a pov file and #include your circuit board, and the hand ...
#include "pic.pov"
#include "Kova_POV_geom.inc"
union {
object {Kova_SkinHand_
pigment{color red 0.737 green 0.56 blue 0.56}
}
object {Kova_Fingernails_
texture {
pigment{color red 0.6 green 0.45 blue 0.45}
finish{
specular 0.4
roughness 0.1
}
}
}
translate <80, -150, -14> // put hand under board
rotate <180,0,0> // flip hand
rotate <0,100,0> // point away from camera
scale 8 // bigger
translate <-10,-23,-10> // fine tune hand placement
}
It's also possible to edit "Kova_POV_geom.inc" to remove the
#include "Kova_POV_mat.inc", and the references to the
materials defined there (at the end), the textures there are
wrong anyways.
The mesh of the hand has a hole where the wrist is cut... you can
plug this with wings3d, or meshlab, etc, if you want to re-convert from
obj to pov again, but that might require repositioning the hand.
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