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"Ansgar" <Tem### [at] gmx de> wrote in message
news:web.4646234b9f35239cb86afba0@news.povray.org...
>> You shouldn't need anything like a reflection map in Pov, since Pov is a
>> genuine, honest-to-goodness raytracer. :-)
>
> Yes, I know that, but it is only an advantage when the metallic object in
> question has an environment it can reflect. If the object is the only one
> in the scene, though, it reflects nothing and therefore looks very plain.
> That's where a reflection map would produce better results, cos in
> reality,
> objects never exist in empty spaces and thus always reflect *something*.
You can put in a textured background, and then use
no_image and no_shadow on it... that way it will only
be in the reflections.
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