POV-Ray : Newsgroups : povray.newusers : Good metal texture : Re: Good metal texture Server Time
29 Jul 2024 00:29:33 EDT (-0400)
  Re: Good metal texture  
From: Tim Attwood
Date: 12 May 2007 18:34:32
Message: <464640f8$1@news.povray.org>
"Ansgar" <Tem### [at] gmxde> wrote in message 
news:web.4646234b9f35239cb86afba0@news.povray.org...
>> You shouldn't need anything like a reflection map in Pov, since Pov is a
>> genuine, honest-to-goodness raytracer. :-)
>
> Yes, I know that, but it is only an advantage when the metallic object in
> question has an environment it can reflect. If the object is the only one
> in the scene, though, it reflects nothing and therefore looks very plain.
> That's where a reflection map would produce better results, cos in 
> reality,
> objects never exist in empty spaces and thus always reflect *something*.

You can put in a textured background, and then use
no_image and no_shadow on it... that way it will only
be in the reflections.


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