POV-Ray : Newsgroups : povray.binaries.animations : Liquid animation 27 : Re: Liquid animation 27 Server Time
28 Jun 2024 23:41:54 EDT (-0400)
  Re: Liquid animation 27  
From: Simon
Date: 9 May 2007 15:18:15
Message: <46421e77$1@news.povray.org>
"fidos" <fid### [at] wanadoofr> wrote in message 
news:web.46421d5dc45a160a8959a0270@news.povray.org...
> "Simon" <povray@NOSPAM|SOWare.co.uk> wrote:
>> > Now the fluid simulator translate the isosurface in a mesh. It gives 
>> > much
>> > more freedom for the rendering. I switch to Megapov 1.2.1. It also 
>> > speed
>> > up
>> > a lot the rendering.
>>
>> I have to admit I'm new to 3D graphics but I have to say that looks
>> absolutely excellent. How good does it look with less turbulence? I'm
>> assumnig it's fairly processor-intensive so not great for large volumes? 
>> or
>> ?
>>
>> either way, amazing.
> I have no control on the amount of turbulence, the simulation run alone
> without any user control.
> You are right, the problem with large volume is the memory and cpu needs. 
> A
> 8 time large volume (equivalent to 8 times more grid points) should be
> possible. For larger volume, special technics should be used (octree,
> etc.).
>
> Regards,
> Fidos.

Understood. I still think it's amazing. :)

Regards,
Simon


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