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Swirly effect! I added a radial normal to my distortion effect, which is
ramped up towards the middle of the effect to things get swirled more the
closer they get.
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:463bf0e5@news.povray.org...
>I seem to be suffering a bit of creative drought.
>
> I had no idea what to POV next, but when I saw Gail Shaw's post I thought
> "ooh I'd like to do a space ship!", then I saw Skip Talbot's post and
> thought "ooh I'd like to fake a nebula in 2D on the sky_sphere". So in
> addition to ripping off their ideas I also decided to rip off the films
> 2001
> and Sphere. The only slightly original idea here was the black hole,
> though
> it's no coincidence that the idea occured after I saw the current 3Drtc
> topic: "the black cloak".
>
> Uh... anyway... The cool black hole effect is achieved with a refractive
> object shaped so that it has no refraction at the edges when viewed from
> the
> camera's point of view, effectively making it a 2D distortion. I then use
> several such objects at different distances to create the event horizon,
> the
> "sucking" effect, and the smaller distortion on the ship.
>
> Other than that it's all CSG on the spaceship, and the nebula, stars, and
> sun are just a layered pigment on the sky_sphere.
>
> comments? questions?
> --
> Tek
> http://evilsuperbrain.com
>
>
>
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