POV-Ray : Newsgroups : povray.newusers : What next... ? : Re: What next... ? Server Time
29 Jul 2024 00:36:29 EDT (-0400)
  Re: What next... ?  
From: Simon
Date: 5 May 2007 14:18:07
Message: <463cca5f@news.povray.org>
Thanks nemesis,

I have to say the programmers way sounds right for me to start on - I'm a 
developer by trade so it seems a logical start. One thing I would ask is - 
Any goods sites on scripting/macros?

Thanks again for the help,
Regards,
Simon...


"nemesis" <nam### [at] gmailcom> wrote in message 
news:web.463cb1ba341096a2229e83900@news.povray.org...
> "Simon" <povray@NOSPAM|SOWare.co.uk> wrote:
>> What I need to know is where I can find info on the next step to 
>> generating
>> real-world scenes...
>> I knwo I can do some of the above with a VERY long list of primitives but 
>> it
>> seems to me there must be a better way?
>
> You can either model your whole scene, objects and textures in a 3D visual
> modeller package, like Moray, Wings3D, Blender, 3DSMax etc and then export
> the scenes to povray for final rendering.  This is the artist's way.
>
> Or you can master povray SDL and create your own scripts, macros and
> development processes.  This is the programmer's way.
>
> The latter way is very well suited for abstract concepts, random 
> landscapes
> or architectural stuff.  The former is good for characters, organics and
> more complex shapes.
>
> povray is for everyone! :)
>
> BTW, even modellings things in visual modellers will take a lot of time 
> and
> patience, depending on your commitment and will...
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.