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Thanks nemesis,
I have to say the programmers way sounds right for me to start on - I'm a
developer by trade so it seems a logical start. One thing I would ask is -
Any goods sites on scripting/macros?
Thanks again for the help,
Regards,
Simon...
"nemesis" <nam### [at] gmail com> wrote in message
news:web.463cb1ba341096a2229e83900@news.povray.org...
> "Simon" <povray@NOSPAM|SOWare.co.uk> wrote:
>> What I need to know is where I can find info on the next step to
>> generating
>> real-world scenes...
>> I knwo I can do some of the above with a VERY long list of primitives but
>> it
>> seems to me there must be a better way?
>
> You can either model your whole scene, objects and textures in a 3D visual
> modeller package, like Moray, Wings3D, Blender, 3DSMax etc and then export
> the scenes to povray for final rendering. This is the artist's way.
>
> Or you can master povray SDL and create your own scripts, macros and
> development processes. This is the programmer's way.
>
> The latter way is very well suited for abstract concepts, random
> landscapes
> or architectural stuff. The former is good for characters, organics and
> more complex shapes.
>
> povray is for everyone! :)
>
> BTW, even modellings things in visual modellers will take a lot of time
> and
> patience, depending on your commitment and will...
>
>
>
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