Reflective Torinet inversion By a Checkered Plane. That took a while,
but I like it :).
Render Statistics
Image Resolution 1024 x 768
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Pixels: 798720 Samples: 9083234 Smpls/Pxl: 11.37
Rays: 1441071242 Saved: 89989195 Max Level: 5/5
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Ray->Shape Intersection Tests Succeeded Percentage
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Plane 1591341568 610190101 38.34
Sphere Sweep 3119278565 1159254958 37.16
Bounding Box 30503170347 8684994747 28.47
Light Buffer 43182129082 17696132259 40.98
Vista Buffer 169551012 110871173 65.39
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Function VM calls: 3888
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Roots tested: 4066116700 eliminated: 0
Calls to Noise: 0 Calls to DNoise: 10
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Shadow Ray Tests: 961764692 Succeeded: 677943991
Reflected Rays: 455859580 Total Internal: 50527618
Refracted Rays: 536769826
Transmitted Rays: 69110602
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Radiosity samples calculated: 740496 (0.18 %)
Radiosity samples reused: 405363488
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Smallest Alloc: 9 bytes
Largest Alloc: 196640 bytes
Peak memory used: 119321650 bytes
Total Scene Processing Times
Parse Time: 0 hours 0 minutes 1 seconds (1 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 101 hours 54 minutes 30 seconds (366870 seconds)
Total Time: 101 hours 54 minutes 31 seconds (366871 seconds)
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