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"Mike the Elder" <zer### [at] wyanorg> schreef in bericht
news:web.46388e4662a9bf119cf0aa370@news.povray.org...
>
> This is probably considered "cheating" by simulation purists, but one
> handy
> technique for bringing out details is to use a "doctored" version of the
> texture for the object in question, in this case the fractal, in which the
> ambient component of the finish is turned down really low and the diffuse
> component is turned up high. It also usually helps to use only the amount
> of reflection that is necessary and no more. Additionally, if phong is
> used, avoid low phong_size values, which can contribute to the "white out"
> effect. I hope this helps.
>
maybe the use of a light_group may help here?
Thomas
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