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I don't know the underlying mechanics of how radiosity works, but I'm
guessing your extra, bouncing rays require more samples in your
reflection/transparency/area lights scene. A few suggestions for your
parameters:
error_bound seems quite low. Try increasing it to 0.5 or 0.8. Your
lighting will be less accurate but you will get smoother, faster
results, and since you are already using regular light sources, the
accuracy shouldn't be an issue.
recursion_limit, try dropping that to two. You'll save some time on the
rendering and your scene may not require the third bounce since you are
using regular light sources and the contrast isn't that high.
count, keep increasing it if you are still getting artifacts. Try going
all the way to 1600. This is why I suggested a higher error_bound and
lower recursion_limit, so that increasing the count wouldn't kill your
render time (too much).
always_sample, turning this off may eliminate some blotchiness. Make
sure you aren't rendering a saved rad file from your reflectionless pass
too.
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