Ansgar <Tem### [at] gmx de> wrote:
> C'mon, there must be a better solution!
Decrease the resolution of your texture.
> In 3DS MAX (which I ported the scene and texture from), the thing renders in
> three seconds, and it looks excellent from near *and* far.
> So what kind of trick is MAX pulling
http://en.wikipedia.org/wiki/Trilinear_filtering
http://en.wikipedia.org/wiki/Anisotropic_filtering
> and is there a way to "emulate" it in POV?
Not really.
--
- Warp
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