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triple_r nous apporta ses lumieres en ce 23-04-2007 10:05:
> It's explaned in the following link somewhere in the middle, but it
> basically amounts to the vorticity minus the shear, leaving the rotation.
> Not my paper of course, but I just tried (unsuccessfully) to replicate the
> results. I couldn't get mine even close to turbulent.
> http://www.bgu.ac.il/~yakhot/homepage/publications/JFM_2006.pdf
> Say, does anyone know how to get decent render times out of good-looking
> media? Method 3 tends to give me 'slices' and Method 2 needs too many
> samples. Here are my current settings for a smokey-looking wake, but it's
> taking quite a while. Maybe that's to be expected.
> media {
> method 3
> intervals 30
> ratio 0.9
> samples 4,4
> jitter 1.0
> aa_level 3
> aa_threshold 0.05
> emission <1,1,1> * 8
> absorption <1,1,1> * 2
> scattering {
> 1, <1,1,1>*10
> extinction 2.5
> }
> confidence 0.99
> variance 1/100
> density {
> density_file df3 "output.df3"
> interpolate 1
> color_map {
> [0.0 rgb 0]
> [1.0 rgb 1]
> }
> }
> }
> - Ricky
When using method 3, intervals >1 is a NO-NO.
Leave it at 1 and increace samples, MUCH faster!
--
Alain
-------------------------------------------------
My toes were playing the piano under the blankets.
They made so much noise that I woke up singing.
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