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triple_r wrote:
> It's explaned in the following link somewhere in the middle, but it
> basically amounts to the vorticity minus the shear, leaving the rotation.
> Not my paper of course, but I just tried (unsuccessfully) to replicate the
> results. I couldn't get mine even close to turbulent.
>
> http://www.bgu.ac.il/~yakhot/homepage/publications/JFM_2006.pdf
>
> Say, does anyone know how to get decent render times out of good-looking
> media? Method 3 tends to give me 'slices' and Method 2 needs too many
> samples. Here are my current settings for a smokey-looking wake, but it's
> taking quite a while. Maybe that's to be expected.
>
First thing first, try:
intervals 1
samples 120
This should be faster and give better results than your settings.
Then, try to play with the samples (only one number has meaning with
method 3), but *keep the intervals at 1*.
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
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