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This is my entry for the 3D-RTC "Before-After" round.
At the moment, I'm basically happy with this image, although I'm sure
that someone here will point out something that I have to change. Which
is why I'm posting it here. :-)
There are two things that still bother me a little about the image:
1. The phong highlight on the walking can in the very foreground. Before
I added focal blur, it was a beautiful, round, highlight. Now it's
square-shaped. I have no idea why it does this, but I think I can live
with it.
2. The handle on the cane. I did a 180-degree half-loop. All the real
canes continue the curve at least another 30 degrees, but 180 degrees
was easier to do in CSG. :-) At this angle, though, I'm starting to
think it would look a lot nicer with another 45 degrees. We'll see
whether or not I get around to fixing it before the deadline.
Other than that, I need you guys to point out what's wrong with it. :-)
The area light and focal blur (especially the focal blur...) made this
go from an image that renders in a few seconds to one that takes over
twenty minutes to render on my 2 GHz Athlon. I think it's worth it, though.
The background was inspired by the "Chicken Chair" video on Blender.org
http://www.blender.org/features-gallery/movies/
(About halfway down the page, on the right-hand side.) All the surfaces
of the environment are the same color, and lit in such a way that you
cannot distinguish the walls, floor, and ceiling from one another.
(Which makes for some very interesting scene transitions in the original
video, BTW.)
I set a background color of rgb 1, and a ground color of rgb 1, then
cranked up the light until the ground rendered in the final image as
actual #FFFFFF white. Then I had to darken down the colors (and
highlights!) on the glasses and walking cane so that they weren't
overexposed.
I actually used a box for the ground surface, as I knew that point
lights tend to not illuminate the far reaches of a plane very well. Then
I remembered that I could use a parallel light to illuminate an entire
surface evenly. So, I could have used a plane, but I kept the cube anyway.
--
William Tracy
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You know you've been raytracing too long when you start perceiving
people who don't raytrace as a lower form of life.
Taps a.k.a. Tapio Vocadlo
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