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> "Just to be safe"? Why?
I guess I wasn't being entirely clear...
> I think it's better to understand what "inside_vector" does instead of
> just spreading it around "just to be safe".
The type of effect he's going for probably will end up requiring CSG,
and then he'll need inside_vector. Inside_vector lets POV know where
the inside of a mesh is.
If you have two surfaces, a front and a rear, and you wish for refraction
to happen on them, one solution is for both of those surfaces to be
part of the same closed object assembled with CSG.
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