POV-Ray : Newsgroups : povray.general : texture_map & hight_fields : Re: texture_map & hight_fields Server Time
31 Jul 2024 10:19:16 EDT (-0400)
  Re: texture_map & hight_fields  
From: Christian Froeschlin
Date: 17 Apr 2007 15:13:16
Message: <46251c4c$1@news.povray.org>
Bryan Heit wrote:

> for me.  What is not working is defining the pigment once (i.e. placing 
> the image_map over the entirety of the height_map), and then defining 
> the finish{} and normal{} statements within the texture_map.

I don't think textures work like that. Do something along the lines of

#declare P = pigment { image_map { ... } ...  }

and use pigment {P} in each individual texture map entry.


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