Bryan Heit wrote:
> for me. What is not working is defining the pigment once (i.e. placing
> the image_map over the entirety of the height_map), and then defining
> the finish{} and normal{} statements within the texture_map.
I don't think textures work like that. Do something along the lines of
#declare P = pigment { image_map { ... } ... }
and use pigment {P} in each individual texture map entry.
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