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> If you're using HDRI, I'm surprised that the shadow is so sharp. Are you
> using a light source as well? If you are, you might consider making it an
> area light.
Yeah it's a light source, with radiosity for the HDR. I was suffering nasty
artefacts with just radiosity and HDRI (hence my earlier HDR post using a
light dome) but evidently having 1 dominant light is enough to make the
radiosity look good.
You're right, it needs to be an area_light, I'll go fix that. I'll also
stick in a shadow from the trees.
Tone mapping is like a gamma curve but fancier, see the megapov
documentation on it's tone_mapping feature:
http://megapov.inetart.net/manual-1.2.1/global_settings.html#tone_mapping
--
Tek
http://evilsuperbrain.com
"Kirk Andrews" <kir### [at] hotmailcom> wrote in message
news:web.461fbb1c1c29fca243f28d40@news.povray.org...
> Looks great! Very impressive.
>
> If you're using HDRI, I'm surprised that the shadow is so sharp. Are you
> using a light source as well? If you are, you might consider making it an
> area light.
>
> For my own taste, I would either move the camera a little closer or make
> the
> sphere bigger. But that's just my own opinion.
>
> I'm curious what you mean by "tone-mapping"--I've not heard of that
> before.
>
> -- Kirk
>
>
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