POV-Ray : Newsgroups : povray.binaries.images : YARSOCP : Re: YARSOCP Server Time
4 Nov 2024 22:18:07 EST (-0500)
  Re: YARSOCP  
From: Tek
Date: 13 Apr 2007 15:02:53
Message: <461fd3dd$1@news.povray.org>
> If you're using HDRI, I'm surprised that the shadow is so sharp.  Are you
> using a light source as well?  If you are, you might consider making it an
> area light.

Yeah it's a light source, with radiosity for the HDR. I was suffering nasty 
artefacts with just radiosity and HDRI (hence my earlier HDR post using a 
light dome) but evidently having 1 dominant light is enough to make the 
radiosity look good.

You're right, it needs to be an area_light, I'll go fix that. I'll also 
stick in a shadow from the trees.

Tone mapping is like a gamma curve but fancier, see the megapov 
documentation on it's tone_mapping feature:
http://megapov.inetart.net/manual-1.2.1/global_settings.html#tone_mapping

-- 
Tek
http://evilsuperbrain.com

"Kirk Andrews" <kir### [at] hotmailcom> wrote in message 
news:web.461fbb1c1c29fca243f28d40@news.povray.org...
> Looks great!  Very impressive.
>
> If you're using HDRI, I'm surprised that the shadow is so sharp.  Are you
> using a light source as well?  If you are, you might consider making it an
> area light.
>
> For my own taste, I would either move the camera a little closer or make 
> the
> sphere bigger.  But that's just my own opinion.
>
> I'm curious what you mean by "tone-mapping"--I've not heard of that 
> before.
>
> -- Kirk
>
>


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