Zoly wrote:
> In 3.6 it works perfect but in 3.7 the brick pigment becomes somehow
> semitransparent or takes any property that makes much brighter the complete
> scene. I am only using an external light source and the camera is inside the
> vaulted room. With 3.7, the room is much brighter than with 3.6 and takes a
> color similar to the sky, except if I remove the keyword 'uv_mapping' or if
> I remove the radiosity.
>
> I am attaching a simplified scene that reproduces the problem. There is a
> macro that creates on the fly the mesh object for the vault following the
> mathematical definition of its geometry. The macro is not important (I
> guess) for this issue.
Thanks for the report; I can confirm that there is an issue. We will
investigate it.
regards,
-- Chris
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