POV-Ray : Newsgroups : povray.beta-test : uv_mapping, radiosity and mesh : Re: uv_mapping, radiosity and mesh Server Time
28 Jul 2024 20:29:49 EDT (-0400)
  Re: uv_mapping, radiosity and mesh  
From: Chris Cason
Date: 7 Apr 2007 05:56:14
Message: <46176abe$1@news.povray.org>
Zoly wrote:
> In 3.6 it works perfect but in 3.7 the brick pigment becomes somehow 
> semitransparent or takes any property that makes much brighter the complete 
> scene. I am only using an external light source and the camera is inside the 
> vaulted room. With 3.7, the room is much brighter than with 3.6  and takes a 
> color similar to the sky, except if I remove the keyword 'uv_mapping' or if 
> I remove the radiosity.
> 
> I am attaching a simplified scene that reproduces the problem. There is a 
> macro that creates on the fly the mesh object for the vault following the 
> mathematical definition of its geometry. The macro is not important (I 
> guess) for this issue.

Thanks for the report; I can confirm that there is an issue. We will
investigate it.

regards,

-- Chris


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