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Tim Nikias wrote:
>
> As for the shadow artifacts, I don't use poly-objects that often, and
> when I do, I usually use tons of polys. However, what might help in this
> case, is to switch from using an area_light, to scripting a real array
> of lights. Area_lights still light objects from only a single point,
> it's just the shadow that gets smoother. With more lightsources, the
> lighting should become smoother as well. This is, however, somewhat more
> parsing/tracing intensive, since POV-Ray will have to calculate more
> lightsources.
>
There is a little program for generating a "dome" of lights to variable
degrees of density. The lights take their color from a surrounding
image map. It is not so much a "natural" lighting system as it is
a way to get "artistic" control:
http://www.deviantart.com/deviation/49036284/
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