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stm31415 wrote:
> I'm happy to hear critiques. (Though I'll say that I *am* using smooth
> triangles; the edges that show show because I am also using area lights ---
> it's a compunded but more subtle version of the jagged shadow effect. If you
> have a way to make this less visible, I'd love to hear it.)
I really like it, captured a "clean" sinister mood to begin with. :-)
As for the shadow artifacts, I don't use poly-objects that often, and
when I do, I usually use tons of polys. However, what might help in this
case, is to switch from using an area_light, to scripting a real array
of lights. Area_lights still light objects from only a single point,
it's just the shadow that gets smoother. With more lightsources, the
lighting should become smoother as well. This is, however, somewhat more
parsing/tracing intensive, since POV-Ray will have to calculate more
lightsources.
Going further than just combining a few more lightsources into an array
and using area-lights on these might be overkill, but then again the
results may be better than using as many point-lights as you've got in
the original area-light. I guess that's subject to experimentation.
Regards,
Tim
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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