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"Kirk Andrews" <kir### [at] hotmailcom> schreef in bericht
news:web.460716efcc3df6852577d2d70@news.povray.org...
>
> I used an area light but I'm left with grainy shadows. Could someone tell
> me how to avoid that?
>
Maybe the area_light should be smaller? From Cousin Ricky, I learned the
following trick for sun light:
#declare SunPosition = <vector>;
#declare SunDis = vlength(SunPosition)*2/215;
light_source{
SunPosition
color rgb 1.0 //or whatever color you want to use
area_light
SunDis*x, SunDis*z, // lights spread out across this distance (x * z)
3, 3 // total number of lights in grid (4x*4z = 16
lights)
adaptive 1 // 0,1,2,3...
jitter // adds random softening of light
circular // make the shape of the light circular
orient // orient light
}
Maybe that helps....
Thomas
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