POV-Ray : Newsgroups : povray.advanced-users : truncated spheres : Re: truncated spheres Server Time
4 Oct 2024 19:22:48 EDT (-0400)
  Re: truncated spheres  
From: Chambers
Date: 22 Mar 2007 14:25:49
Message: <4602d83d$1@news.povray.org>
Warp wrote:
>   You are not understanding.
> 
>   You said, and I quote: "It's a known aspect of the hardware we use
> that you should keep your ratios smaller than this to avoid precision
> errors."
>   I didn't know that the ratio between double precision floating point
> numbers must be smaller than 20 millions in order to preserve accuracy.
> I asked where did you get that number.


Thanks for clarifying.  It was a faulty assumption on my part.

It IS true that you should keep your numbers in the same range for the 
greatest accuracy.  As I was unaware of the internal limits imposed by 
POV-Ray, I assumed this range difference was the culprit, and therefore 
I assumed that the limit had been reached.

Really what I should have said was, "It's a known aspect of the hardware 
we use that you should keep your ratios within a reasonable limit to 
avoid precision errors, and I'm assuming that you have reached that limit."

Of course he hadn't yet reached that limit, but instead had run into 
POV's internal limits.

...Chambers


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