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Chambers <ben### [at] pacificwebguycom> wrote:
> Warp wrote:
> > Chambers <ben### [at] pacificwebguycom> wrote:
> >> Warp wrote:
> >>> Chambers <ben### [at] pacificwebguycom> wrote:
> >>>> You're dealing with two numbers, one of them being approximately 20
> >>>> million times the other. It's a known aspect of the hardware we use
> >>>> that you should keep your ratios smaller than this to avoid precision
> >>>> errors.
> >>> Where exactly are you getting that number?
> >
> >> Location of 1M, radius of 0.05.
> >
> > You didn't really answer my question.
> >
> OK Warp, then 1M / 0.05 = 20M. So the one number is 20M times the other.
You are not understanding.
You said, and I quote: "It's a known aspect of the hardware we use
that you should keep your ratios smaller than this to avoid precision
errors."
I didn't know that the ratio between double precision floating point
numbers must be smaller than 20 millions in order to preserve accuracy.
I asked where did you get that number.
The limit hit by the original poster has nothing to do with double
precision floating point number accuracy.
--
- Warp
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