POV-Ray : Newsgroups : povray.general : jigsaw globe : Re: jigsaw globe Server Time
31 Jul 2024 12:19:32 EDT (-0400)
  Re: jigsaw globe  
From: Tim Attwood
Date: 22 Mar 2007 04:33:50
Message: <46024d7e$1@news.povray.org>
It's probably a mesh with a uv_map.
In Moray create a sphere, convert it to
a mesh, set subdivision something like 2x2,
make sure the uv_mapping is on, generate
a new cylindrical uv, make sure the texture
is attached then you should be able to see
what parts of the spherical map line up
with the default image, then you can
create a new image in a graphics editor
to fit your sphere. The seams in the puzzle
are probably just a seperate image with
just the seams treated as a bump map.

Once you get a spherical map of your
puzzle painted to look right you can
apply that map to a sphere primitive...
or try to actually make some notches
in the mesh with the mesh editor.


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