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So, why not try out this ping pong idea? I'll post a basic scene, and
people will add their own changes to it. Thanks to the threaded nature
of newsgroups, we'll be able to see it evolve into completely different
things if people choose to :)
Here's the basic scene we'll start with.
...Chambers
#default {finish {ambient 0}}
camera {
location <-5,10,-20>
look_at 0
}
light_source {
<1,1,-1>*10 color rgb 1
spotlight point_at y*3 radius 15 falloff 25
area_light x*2,y*2,25,25 circular orient adaptive 0
}
plane {
y, 0
pigment {checker color rgb 2, color rgb 0 scale 2}
finish {specular 1 reflection 1/3}
}
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