dragonmage wrote:
> Anyone have insight into the actual part of the calculation that is failing?
There is no failure. The implementation is designed with certain limits for
the maximum and minimum intersection distances. This is necessary as
precision is finite and very large as well as very small numbers will
accumulate increasingly visible inaccuracies as they flow through the
intersection computations. Keep your scene within 10e7 to 10e-5 and you will
be fine for most object types.
Thorsten, POV-Team
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