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My name's Rarius and I'm a hand coder.
I don't denigrate anyone who uses a modeller, Poser or any other tool. It is
just that POV SDL suits the way my mind works and I find I can do some
bloody intricate and powerful things in it. Many years ago I downloaded a
Lightwave model of a B5 Shadow ship... all 12Mb of it as a triangle mesh! I
did the same as a SDL Blob in under 10kb! SDL is better for some things,
Modellers are better for others... The Best is when the two are used
together in the right way.
I agree that there could be a SDL/Hand coded competition... but at the same
time there could be a modeller only competition. Might be interesting to
compare the two!
Rarius
"gregjohn" <pte### [at] yahoo com> wrote in message
news:web.45feb6733a09fa7d40d56c170@news.povray.org...
> As for linux command line vs. POV-Ray for Windows(TM) vs. KDE modeller vs.
> that python thing that's out there, I have an opinion, based on hundreds
> of
> hours poured into "big animation projects" done with many of the above
> systems.
>
> I really like the use of linux's KATE (KDE Advanced Text Editor) as my
> text
> editor. It does more for instantaneous debugging of SDL (with color-coded
> text, counting brackets, etc.) than anything else I've seen, including the
> windows editor. Now if only I didn't have to keep going to shell to hit
> the
> up arrow key and return. But even then, the most efficient work flow I
> find
> is to code-while-animating. Run a low-res animation and keep making saved
> changes to your SDL every 90 seconds.
>
>
> I instigated the Short Code Contests with the purpose of making an
> evangelistic tract for povray. One motivation was seeing the main
> povray.org website being taken over by a splash page with an exhaustively
> photorealistic rendering of a Poser swimsuit model. My thoughts were that
> if a nonbeliever were to see *that* at the highest form of what pov could
> do, you'd be utterly bored. Oh boy, yet another replacement for the
> raytracing engine of Poser, et al., or a replacement renderer for models
> made in those $$$$-ware apps. Ho hum. That you COULD use models
> professionally made in Maya overshadows the extremely cool stuff you can
> do
> in povray SDL itself. That splash page also spoke to the ongoing elbow
> fight (perhaps more bitter a one than Windows vs. Mac) between "fun with
> visual communication" and "pedantically exhaustive photorealism."
>
> Again, I say show someone that swimsuit poser girl and then show them the
> typical winner of a SCC, explaining what's involved in making each image,
> and then see how fast each one runs to your download page.
>
>
> One answer to "why can't someone put on a contest that..." is always "Why
> don't YOU put one on?" I started my own SCC, and then eventually Paul
> Bourke ran on with one of his own.
>
> Disclaimer: I am one of those hand-coder only folks.
>
>
>
> "swampie" <nomail@nomail> wrote:
>> If you read the upsurge of comments about POVCOMP 2004, a question was
>> left
>> unanswered. Can you have a contest that uses POV, just POV, and ONLY POV?
>> Several comments by the artist in the contest admit using numerous
>> software
>> packages. I believe POV-RAY will only be truely rung out during a POV
>> only
>> contest. This should be an opportunity to gain significant feedback for
>> the
>> advancement of POV-RAY.
>>
>> Comments Please?
>
>
>
>
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