You're dealing with two numbers, one of them being approximately 20
million times the other. It's a known aspect of the hardware we use
that you should keep your ratios smaller than this to avoid precision
errors. It's the same reason you shouldn't try to model the solar
system with physically accurate sizes and positions.
You'd think that a double precision float would be able to handle more
than this, since the difference between the two is only 20 bits, but
apparently this is the limit.
...Chambers
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