"Kyle" <hob### [at] gatenet> schreef in bericht
news:9cvsv21b14u54ke8t9tdkap8q2gois0e3t@4ax.com...
> Yes, I've definitely had problems in trying to getting the sand right. It
> got to a point where I decided it was as good as I was going to get it.
> I'm not sure how to get that "individual grain"
> look. I'm currently using a height field with a color map and normal
> applied. Any suggestions on how to get the "individual grain" look?
>
Look at the texture used in 'isocacti.pov' that is in the scenes directory
of POV-Ray. That would do the trick I think. The secret is 'micro normals'
but also even more a pigment_ or color_map with enough contrast, very
strongly scaled down.
By the way: concerning the tree shadows in your image: try to make the tree
cast shadows only on the sand, not on the background (using light_group).
That might be an interesting approach.
Thomas
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