POV-Ray : Newsgroups : povray.binaries.images : CGSphere - FRAG : Re: CGSphere - FRAG Server Time
4 Nov 2024 20:14:40 EST (-0500)
  Re: CGSphere - FRAG  
From: Thomas de Groot
Date: 19 Mar 2007 07:32:02
Message: <45fe82c2@news.povray.org>
"Kyle" <hob### [at] gatenet> schreef in bericht 
news:9cvsv21b14u54ke8t9tdkap8q2gois0e3t@4ax.com...
> Yes, I've definitely had problems in trying to getting the sand right.  It 
> got to a point where I decided it was as good as I was going to get it. 
> I'm not sure how to get that "individual grain"
> look.  I'm currently using a height field with a color map and normal 
> applied.  Any suggestions on how to get the "individual grain" look?
>

Look at the texture used in 'isocacti.pov' that is in the scenes directory 
of POV-Ray. That would do the trick I think. The secret is 'micro normals' 
but also even more a pigment_ or color_map with enough contrast, very 
strongly scaled down.

By the way: concerning the tree shadows in your image: try to make the tree 
cast shadows only on the sand, not on the background (using light_group). 
That might be an interesting approach.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.