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Anthony D. Baye wrote:
> It actually works, but with any values higher than 96, the parse fails,
> and gives the message: "Too many nested symbol tables" whatever that
> means. (I'm not familiar with the source code.)
>
> I was wondering, however, is this an inherent limitation, or an imposed
> limitation? And might it be possible to adapt the parser to allow advanced
> recursion?
It should be a simple matter of changing a few variables or array sizes
in the source code, but I'm one to use POV rather than change it, so I
couldn't tell you where. You could ask in the programming group about
that :)
SDL is easily powerful enough to handle recursion, and many people here
regularly use recursive macros for scene generation.
...Chambers
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