POV-Ray : Newsgroups : povray.general : ripples with actual height : Re: ripples with actual height Server Time
31 Jul 2024 12:13:31 EDT (-0400)
  Re: ripples with actual height  
From: Warp
Date: 13 Mar 2007 15:29:20
Message: <45f709a0@news.povray.org>
Chambers <ben### [at] pacificwebguycom> wrote:
> isosurface {
>   function { cos( sqrt(x*x+z*z) ) +y }

  A heighfield would be faster to render than an isosurface.

-- 
                                                          - Warp


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.