POV-Ray : Newsgroups : povray.general : ripples with actual height : Re: ripples with actual height Server Time
31 Jul 2024 12:13:31 EDT (-0400)
  Re: ripples with actual height  
From: Warp
Date: 13 Mar 2007 15:28:54
Message: <45f70986@news.povray.org>
Eric <[firstname]@theothersideofthenet.com> wrote:
> There are many ways I've seen to simulate water, but all are really
> illusions on a uniform surface.  So if you have a vertical surface coming
> straight up out of the 'water', you get a perfectly straight line at the
> intersection.  What options are there that will form actual height-ripples
> in a surface?  I know of bump_map and height_field, all of which require an
> image for the height field, but I'd rather not go that way.

  Heightfields can be generated from user-defined functions.

-- 
                                                          - Warp


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