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> The fog is necessary to create the nice 3D depth effect. I suppose there
> is
> no way to replicate this effect and also maintain transparency?
You can use gradient color maps to create a similar effect without fog.
// Depth Cue Red
#declare DC_Red = texture {
pigment {
gradient z
color_map {
[0 color <1,0,0>]
[1 color <1,0,0>*0.05]
}
scale 2.1
translate <0,0,-0.1>
}
finish {
ambient 0.2
diffuse 1
}
};
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