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Warp wrote:
> I don't know why POV-Ray would be taking the function values with a
> mirrored y. Perhaps it's a bug.
No, no, during beta-testing, when this was pointed out, Thorsten was very
insistent that this was the correct behavior. I remain unconvinced, though
ultimately, it's a matter of what you *think* is most logical. It does give
a lot of trouble and confusion though.
Rune
--
http://runevision.com
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